At times, you may feel a bit too powerful, cutting through a small mob of thugs as if they were made of paper, but the sense of progression that comes from acquiring techniques that allow you to make short work of enemies who had previously given you a tough time is rewarding. You'll also acquire powers that let you send your opponent flying skyward or trigger earthquakes that knock down enemies gathered around you. You'll learn to quickly circle around enemies to attack them from behind and to deflect bullets back at their shooters. You'll learn to parry strong attacks by pressing the A button and holding the remote vertically or horizontally, depending on the direction of your opponent's swing, then take advantage of the opening to land an attack of your own. The steady increase in your abilities matches the wider variety of attacks your enemies progressively employ. ![]() Some of these moves are doled out automatically at certain points in the story, while others can be purchased with the money you earn for completing missions and by blasting open every box you come across. But you'll gain access to a wide array of techniques as you progress, most of which are performed with a combination of button presses and sword swings. Initially, you have only a few simple moves at your disposal. Looks like someone brought a hammer to the sword and/or gun fight. It may feel a bit contrived, but switching effortlessly between shooting and slicing adds variety to the action, as well as contributes to the feeling that you're a master of some ludicrous but extremely effective fighting style. The game encourages you to use the different weapons at your disposal in tandem perhaps shooting an enemy in the head to stun him (yes, stun him) and then responding to an onscreen prompt to finish him off with a fancy katana move. While common sense might suggest that trying to mow enemies down with a tommy gun from a safe distance would always be an easier way to deal with a gang of thugs than engaging them in swordfights one at a time, in the world of Red Steel 2, that's not always the case. ![]() You can swing horizontally or vertically or stab with the remote to perform a standard attack, with a wider horizontal swing resulting in a stronger attack you can use to break through an enemy's guard posture or destroy any armor he might be wearing. Rather, various general inputs make your character perform moves from his repertoire. Those hoping to see their swordfighting techniques mimicked onscreen with unerring accuracy will be disappointed Red Steel 2 doesn't try to precisely match your movements. A Kusagari clan member can switch instantly from his katana to his firearms, and you'll often combine shooting with swordplay to effectively take down your enemies. You move with the nunchuk's thumbstick you turn, interact with objects, aim, and attack with the remote. ![]() A turn of events near the end of the game that's meant to stoke the fires of your rage falls completely flat, and the final battle along with the subsequent ending are almost shockingly underwhelming.īut the combat is the real draw here, and thankfully, it's pretty good. You also learn so little about the main character and the villain that it's impossible to care about the quest for vengeance that drives the story forward. For example, the mission description will tell you to do something, but often, it won't be especially clear why you're doing what you're doing. Unfortunately, the characters are underdeveloped and the story is nearly incoherent. Returning to the town of Caldera after spending some years in exile, you set out to learn who is behind the deaths of the Kusagari and avenge your fallen brothers. Your nameless hero is the last of the Kusagari, a clan who protected the people of the Red West from the marauding biker gangs that infest the region. Red Steel 2 scraps the yakuza theme and contemporary setting of the original, replacing it with an aesthetic that combines the Old West with a sprinkling of Asian architecture and advanced technology.
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